Autodesk 3ds Max Games Development Series - Volume 2: Unwrapping, Texturing and Animating

Autodesk 3ds Max Games Development Series - Volume 2: Unwrapping, Texturing and Animating

MPN: 12810-050008-1650A
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最低内存 512 MB
最小硬盘空间 500 MB
最低处理器 500

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AUTODESK 3ds Max Games Development Series - Volume 2: Unwrapping, Texturing and Animating 3ds Max software has earned an unequaled, production-proven track record of success in the games arena by consistently introducing technology innovations. 3ds Max 8 continues the trend with new and enhanced features such as pelt mapping, character animation, asset management tools, and more. Write exporters faster with an abstracted SDK layer. Handle next-generation datasets with ease. Improvements to existing tools and workflows, and the ability to display.fx files directly into the viewport, make 3ds Max 8 software the most compelling choice for next-generation development pipelines.

Develop next-generation breakthrough games and ship them ahead of your competition with Autodesk 3ds Max software—the world’s most productive animation environment. 3ds Max 8 software provides the industry's deepest set of modeling, texturing, and animation tools for game developers. Immediate feedback accelerates or eliminates iterative loops required to refine the final game results. Productive features reduce downtime and repetitive manual tasks, allowing artists the freedom to focus on creating compelling art and more engaging gameplay.

Autodesk 3ds Max Games Development Series Volume 2-Unwrapping, Texturing and Animating
Skinning: Skin anything from low polygon, high-quality game meshes to the most dense of visual effects models. Vertices are now assigned to a bone by default to prevent unwanted stretching and minimize the need to edit envelopes
Pelt Mapping: Control unfolding of UV seams with pelt mapping. Create a flat, unified map for texturing your objects by stretching out UVW coordinates. Relax UVs and remove distortion by accurately matching UVs to object geometry. Save tremendous amounts
Motion Capture: Motion capture formats now include HTR Import and Export support for 3ds Max bones and TRC data import. Import standard motion capture formats directly into 3ds Max to drive your character, facial, and Biped animation
Motion Data Format: Load and save animation using our new XML-based motion data types. This allows you to save, load, map, and retarget animation between characters. Repurpose animation between rigs of varying sizes, proportions, and design. Break down re
Animation Motion Mixer: No longer limited to Biped motions, use the Motion Mixer to mix, edit, trim, filter, time warp, and transition motions from any 3ds Max animation
Asset Management: Share, control, and manage your work-in-progress assets using Asset Tracker, our new source control solution, tightly integrated with Autodesk® Vault and compatible with existing asset management solutions
Maxscript: Build Maxscripts faster with our Maxscript debugger. This debugger follows industry standards and allows you to break into your script’s code and isolate any issues in your scripts. Expression controllers now have full MXS support
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