性能
HDCP |
Y |
Full HD |
Y |
DirectX版本 |
11 |
OpenGL版本 |
4.0 |
集成电视调谐器 |
N |
PhysX |
Y |
NVIDIA 3D Vision |
Y |
端口 & 界面
接口类型 |
PCI Express 2.0 |
DVI-I接口数量 |
2 |
迷你HDMI端口数量 |
1 |
内存参数
独立显卡适配器內存 |
1.5 GB |
图形适配器内存类型 |
GDDR5 |
数据宽度 |
384 bit |
内存时钟速度 |
4008 MHz |
处理器
图形处理器系列 |
NVIDIA |
最大模拟分辨率 |
2048 x 1536 pixels |
处理器频率 |
772 MHz |
着色器时钟 |
1544 MHz |
流处理器 |
512 |
最大数字分辨率 |
2560 x 1600 pixels |
CUDA |
Y |
另外
双dvi(互应式数字视频) |
Y |
图形处理器 |
GeForce GTX 580 |
GeForce GTX 580 - 1536 MB, GDDR5, 384 bit, PCI Express 2.0
<b>SLI</b>
NVIDIA SLI technology allows you to intelligently scale graphics performance by combining multiple NVIDIA graphics solutions in a single system with an NVIDIA nForce SLI media and communications processor.This technology delivers up to twice the performance of a single graphics solution.
<b>GDDR5</b>
GDDR5 (Graphics Double Data Rate, version 5) SGRAM is a type of high performance dynamic random- access graphics card memory designed for applications requiring high bandwidth. It is based on DDR3 memory which has double the data lines compared to DDR2 but GDDR5 also has 8 bit wide prefetch buffers like GDDR4.
<b>1536MB</b>
Video memory is used to hold the information necessary for a graphics card to drive a display device. In modern 3D graphics cards, the video memory may also hold 3D vector data, textures, backbuffers, overlays and GPU programs.For high end graphics cards, 1G to 2G or even more video memory is necessary to delivers all its performance power. For mid-range cards, 512M to 1G is usually enough, while for the entry level cards 256M or less is generally enough for the card performance.
<b>PCI-E 2.0</b>
PCI Express (Peripheral Component Interconnect Express), officially abbreviated as PCIe or PCI-E, is a computer expansion card standard designed to replace the older PCI, PCI-X, and AGP standards. PCI Express 2.0 specification was released in 2007 and doubled the rate of PCI-E 1.0 to a data rate of 500 MB/s and a transfer rate of 5.0 GT/s.
<b>DirectX 11</b>
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. DirectX 11 comes with the major scheduled features including GPGPU support (DirectCompute), tessellation support, and improved multi-threading support to assist video game developers in developing games that better utilize multi-core processors.