Creative Labs 3D Blaster 5 GeForceFX 5600 Ultra

Creative Labs 3D Blaster 5 GeForceFX 5600 Ultra

MPN: 70GB000002024
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技术特点

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内存参数

数据宽度 128 bit
The 3D Blaster® 5 FX5600 Ultra is Creative's fastest card based on the NVIDIA® GeForce™ FX 5600 GPU The 3D Blaster® 5 FX5600 Ultra is Creative's fastest card based on the GeForce™ FX 5600 GPU. Designed to offer exceptional performance to the dedicated gamer, it features a 400MHz core, 800MHz memory data rate, 128-bit memory bandwidth and 400MHz RAMDAC. This powerful card will process 100 million vertices/sec. at a fill rate of 1.6 billion texels/sec. and up to 16 textures per pixel, giving smooth, high-quality action in demanding gaming environments. There's full support for DirectX® 9.0 and AGP 8X plus many other NVIDIA® features including CineFX™, for advanced vertex and pixel shading and special effects; Intellisample, the industry's fastest antialiasing solution; and nView multi-display technology.


CineFX engine with advanced vertex and pixel shading for faster, smoother gaming performance
128-bit studio precision colour ensures optimum image quality, while Digital Vibrance Control 3.0 adjusts graphical output to ambient conditions
NVIDIA Intellisample technology offers industry-leading antialiasing performance for ultra-real visuals with no jagged edges
13u process technology achieves faster clock rates for improved performance
NVIDIA nView multi-display technology gives ultimate performance with multiple displays
Full support for AGP 8X and DirectX 9.0. Integrated TV-out and MPEG-2 decodingSpecifications

256MB Memory
256 bit Graphics Core
128-bit Memory Interface
1.1 billion (texels/sec) Fill Rate
69 million Vertices/sec.
500 MHz Memory Data Rate
400 MHz RAMDACs
Features

275 MHz core
NVIDIA CineFX™ engine
NVIDIA nView™ multi-display technology
AGP 8X (also supports 2X & 4X)
NVIDIA Digital Vibrance Control™ 3.0
Supports Microsoft® DirectX® 9.0
128-bit, studio-precision colour
Integrated TV encoder
Hardware MPEG-2 support
64-phase Video Scaler
3D rendering engine

4-pixels per clock rendering engine
128-bit floating point precision graphics pipeline
128-bit floating point, 64-bit floating point and 32-bit integer rendering modes
Up to 16 textures per pixel
Support for sRGB texture format for gamma textures
DirectX and S3TC texture compression
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