Elsevier 3D Game Textures 411pages software manual

Elsevier 3D Game Textures 411pages software manual

EAN: 9780240811482
MPN: 978-0-240-81148-2
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作者 Luke Ahearn
发行人 FOCAL PRESS
分类 Graphics/photo imaging software
页数 411 pages

另外

发布日期 05/2009
Create Professional Game Art Using Photoshop

By
Luke Ahearn, Luke Ahearn has over 15 years of professional game development experience. He has published 7 game titles, including Dead Reckoning and America's Army, as well as authored 7 books on game development.

Description
Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments.

New Coverage of the latest version of Photoshop, including adding multiple edge tiling; adding Photoshop Bridge coverage; an updated metal tutorial and adding coverage of urban exteriors. Included in the second edition is a new chapter and an advanced project, featureing a large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. The DVD includes: demo versions of relevant software as well as resource images.

Audience:
Primary: CG Game artists, 3D modelers, animators, web artists, 3D visualization specialists. Secondary market: Architects, web masters, and simulation designers. Audience level: Beginning to Intermediate.
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