处理器
处理器频率 |
765 MHz |
图形处理器系列 |
NVIDIA |
CUDA |
Y |
最大模拟分辨率 |
2048 x 1536 pixels |
最大数字分辨率 |
2560 x 1600 pixels |
流处理器 |
128 |
着色器时钟 |
1912 MHz |
内存参数
图形适配器内存类型 |
GDDR3 |
数据宽度 |
256 bit |
内存时钟速度 |
2200 MHz |
独立显卡适配器內存 |
1 GB |
性能
DirectX版本 |
10 |
OpenGL版本 |
2.1 |
最高着色模型版本 |
4.0 |
PhysX |
Y |
HDCP |
Y |
端口 & 界面
接口类型 |
PCI Express 2.0 |
DVI-I接口数量 |
1 |
VGA(D-SUB)端口数量 |
1 |
另外
图形处理器 |
GeForce GTS 250 |
双dvi(互应式数字视频) |
Y |
GV-N250OC-1GI Rev. 2.0 - 1024 MB, 256 bit, GDDR3, PCI Epxress 2.0
SLI Technology
Delivers up to 2X the performance of a single GPU configuration for unparalleled gaming experiences by allowing two graphics cards to run in parallel. The must-have feature for performance PCI Express graphics, SLI dramatically scales performance on 60 top PC games.
RoHS Compliant
As a citizen of the global village, GIGABYTE exert ourselves to be a pioneer in environment care. Give the whole of Earth a promise that our products do not contain any of the restricted substances in concentrations and applications banned by the RoHS Directive, and are capable of being worked on at the higher temperatures required for lead free solder. One Earth and GIGABYTE Cares!
OpenGL 2.1 Optimizations
Ensure top-notch compatibility and performance for all OpenGL 2.1 application.
Shader Model 4.0
Shader Model 40 adds support for indexed temporaries which can be quite useful for certain tasks.Regular direct temporary access is preferable is most cases. One reason is that indexed temporaries are hard to optimize. The shader optimizer may not be able to identify optimizations across indexed accesses that could otherwise have been detected. Furthermore, indexed temporaries tend to increase register pressure a lot. An ordinary shader that contains for instance a few dozen variables will seldom consume a few dozen temporaries in the end but is likely to be optimized down to a handful depending on what the shader does. This is because the shader optimizer can easily track all variables and reuse registers. This is typically not possible for indexed temporaries, thus the register pressure of the shader may increase dramatically. This could be detrimental to performance as it reduces the hardware’s ability to hide latencies.
Microsoft DirectX 10
World's first DirectX 10 GPU with full Shader Model 4.0 support delivers unparalleled levels of graphics realims and film-quality effects.