Gigabyte GV-N250OC-1GI Rev. 2.0 GeForce GTS 250 1GB GDDR3

Gigabyte GV-N250OC-1GI Rev. 2.0 GeForce GTS 250 1GB GDDR3

MPN: GV-N250OC-1GI REV 2
发送方式:
交货来源:
德国
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技术特点

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处理器

处理器频率 765 MHz
图形处理器系列 NVIDIA
CUDA Y
最大模拟分辨率 2048 x 1536 pixels
最大数字分辨率 2560 x 1600 pixels
流处理器 128
着色器时钟 1912 MHz

内存参数

图形适配器内存类型 GDDR3
数据宽度 256 bit
内存时钟速度 2200 MHz
独立显卡适配器內存 1 GB

性能

DirectX版本 10
OpenGL版本 2.1
最高着色模型版本 4.0
PhysX Y
HDCP Y

其他功能

HDMI Y
Mac兼容性 N

端口 & 界面

接口类型 PCI Express 2.0
DVI-I接口数量 1
VGA(D-SUB)端口数量 1

设计

冷却方式 Active

另外

图形处理器 GeForce GTS 250
双dvi(互应式数字视频) Y
GV-N250OC-1GI Rev. 2.0 - 1024 MB, 256 bit, GDDR3, PCI Epxress 2.0 SLI Technology

Delivers up to 2X the performance of a single GPU configuration for unparalleled gaming experiences by allowing two graphics cards to run in parallel. The must-have feature for performance PCI Express graphics, SLI dramatically scales performance on 60 top PC games.

RoHS Compliant

As a citizen of the global village, GIGABYTE exert ourselves to be a pioneer in environment care. Give the whole of Earth a promise that our products do not contain any of the restricted substances in concentrations and applications banned by the RoHS Directive, and are capable of being worked on at the higher temperatures required for lead free solder. One Earth and GIGABYTE Cares!

OpenGL 2.1 Optimizations

Ensure top-notch compatibility and performance for all OpenGL 2.1 application.

Shader Model 4.0

Shader Model 40 adds support for indexed temporaries which can be quite useful for certain tasks.Regular direct temporary access is preferable is most cases. One reason is that indexed temporaries are hard to optimize. The shader optimizer may not be able to identify optimizations across indexed accesses that could otherwise have been detected. Furthermore, indexed temporaries tend to increase register pressure a lot. An ordinary shader that contains for instance a few dozen variables will seldom consume a few dozen temporaries in the end but is likely to be optimized down to a handful depending on what the shader does. This is because the shader optimizer can easily track all variables and reuse registers. This is typically not possible for indexed temporaries, thus the register pressure of the shader may increase dramatically. This could be detrimental to performance as it reduces the hardware’s ability to hide latencies.

Microsoft DirectX 10

World's first DirectX 10 GPU with full Shader Model 4.0 support delivers unparalleled levels of graphics realims and film-quality effects.
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