Gigabyte RX26T256H GDDR3 graphics card

Gigabyte RX26T256H GDDR3 graphics card

MPN: RX26T256H
发送方式:
交货来源:
德国
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运输成本:
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* Alle Preise inkl. der jeweils geltenden gesetzlichen Mehrwertsteuer, ggfs. zzgl. Versandkosten. Alle Angaben ohne Gewähr. Preisänderungen sind in der Zwischenzeit möglich.

技术特点

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内存参数

图形适配器内存类型 GDDR3
数据宽度 128 bit

处理器

图形适配器随机存取存储器数字/模拟转换器 400 MHz

性能

DirectX版本 10.0
OpenGL版本 2.0
Full HD Y
HDCP Y

端口 & 界面

TV输出 Y
接口类型 PCI Express 2.0

其他功能

Mac兼容性 Y

设计

冷却方式 Passive
Radeon HD 2600 XT 256MB GDDR3, PCI-E, 2 x DVI, TV-out Catalyst™ Control Center\nATI's all-new Catalyst Control Center goes far beyond traditional driver configuration software—it's a feature-rich and stable 3D acceleration control application that puts you in complete command of your ATI visual processing unit (VPU). Catalyst Control Center offers exceptional graphics performance and visual quality for the ultimate in performance, stability, and innovation. Safe GPU overclocking, custom profiles, and assignable hotkeys are just a few of the many new features. You'll also enjoy frequent updates, reliable customer service, and an interactive user feedback program, all backed by ATI's technical confidence, industry-leading capability, and uncompromising commitment to creating your ultimate visual experience.\n\nAvivo™\nAvivo™could provide vibrant high fidelity, flawlessly smooth next-generation video playback. Avivo™ technology easily allows your PCs to become digital home media center by its compelling video pipeline design that comprises the latest high definition video hardware acceleration, including H.264 and WMV9.\n\nPCI Express\nDesigned to run perfectly with the next-generation PCI Express bus architecture. This new bus doubles the bandwidth of AGP 8X delivering over 4 GB/sec. in both upstream and downstream data transfers.\n\nDual-link DVI\nDual-link DVI supports any combination of digital and analog display, and independent resolution and refresh rate selection for any two connected displays. Dual Link technology doubles the display bandwidth through a single DVI connection to support ultra-high resolution output and significantly increase productivity.\n\nCross Fire™\nMultiply and Conquer with Multi-GPU Performance: CrossFire's "supertiling" GPU sharing speeds rendering by evenly dividing the graphics processing, intelligently alternating the rendering workload to each Radeon GPU for efficient load balancing, and optimized performance.CrossFire boosts image quality along with rendering speed, eliminating the need to crank down screen resolutions to get the high image quality you want.CrossFire supports a wide range of ATI-based graphics cards and motherboards, and offers compatibility with a broad array of third party components for a flexible and robust solution... more information\n\nVPU Recover\nVPU Recover significantly reduces the number of system crashes caused by graphics hardware hangs. If the display driver detects that the graphics processor has hung, VPU Recover will attempt to reset the graphics processor, eliminating the need for a system reboot and allowing users to continue using their computer without interrupting or losing their work.\n\nRoHS Compliant\nAs a citizen of the global village, GIGABYTE exert ourselves to be a pioneer in environment care. Give the whole of Earth a promis that our products do not contain any of the restricted substances in concentrations and applications banned by the RoHS Directive, and are capable of being worked on at the higher temperatures required for lead free solder. One Earth and GIGABYTE Cares!\n\nHDCP Support\nHigh-Bandwidth Digital Content Protection (HDCP) is a form of copy protection technology designed to prevent transmission of non-encrypted high-definition content as it travels across DVI or HDMI digital connections.\n\nHDMI Ready\nHigh Definition Multimedia Interface (HDMI) is a new interface standard for consumer electronics devices that combines HDCP-protected digital video and audio into a single, consumer-friendly connector.\n\nSilent-Pipe II Technology\nSilent-Pipe II technology that generates natural airflow to provide more efficient cooling without the use of a heat sink or fan. This is achieved through a unique design that draws cool air in through a new proprietary front-flow thermal module to remove heat from the heat sink on the VGA card. GIGABYTE Silent-Pipe II Features and Benefits:\n- Feature 1. Proprietary front-flow thermal module: the first Dual-slot heat pipe solution to utilize a convection slot at the back of the chassis to increase thermal dissipation.\n- Feature 2. Natural convection design: Silent-Pipe II technology artfully uses the temperature difference between the inside and outside of chassis, creating natural system convection.\n- Feature 3. High-precision die-casting process: uses the latest high-precision die forming technology to increase the thermal conductivity of the material that makes up the heat sink.\n- Feature 4. SLI ready: designed for compatibility with dual card configurations.\n- Feature 5. High performance heat pipe with sintered powder wicks: with the industry's best powder-style pure copper heat pipe for ultra efficient thermal conductivity.\n- Feature 6. 3D performance ready: designed stability during demanding 3D applications.\n- Feature 7. Integrated architecture design: heat pipe and GPU actually make contact to provide unequalled heat conductivity.\n\nMicrosoft® DirectX® 10.0\nThe power of DirectX® 10 with awesome performance, stunning visual effects, and more dynamic interactivity than ever before.Ensures the best performance and application compatibility for all DirectX® 10 applications.\n\n65nm Technology\nFaster clocks, double the transistor density of earlier 80 nm technology. 65nm technology helped make HD2000 series products the most advanced GPUs ever highest clocks speeds, incredible feature integration, full performance and precision all the time, and ability to take advantage of future, higher-speed memories.\nMicrosoft® DirectX® Shader Model 4.0\nShader Model 4.0 adds support for indexed temporaries which can be quite useful for certain tasks.Regular direct temporary access is preferable is most cases. One reason is that indexed temporaries are hard to optimize. The shader optimizer may not be able to identify optimizations across indexed accesses that could otherwise have been detected. Furthermore, indexed temporaries tend to increase register pressure a lot. An ordinary shader that contains for instance a few dozen variables will seldom consume a few dozen temporaries in the end but is likely to be optimized down to a handful depending on what the shader does. This is because the shader optimizer can easily track all variables and reuse registers. This is typically not possible for indexed temporaries, thus the register pressure of the shader may increase dramatically. This could be detrimental to performance as it reduces the hardware's ability to hide latencies.
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