PowerColor R62BG-NE2 GDDR2 graphics card

PowerColor R62BG-NE2 GDDR2 graphics card

MPN: R62BG-NE2
发送方式:
交货来源:
德国
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技术特点

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处理器

处理器频率 600 MHz
图形处理器系列 AMD
CUDA N
流处理器 40

性能

DirectX版本 10.1
OpenGL版本 2.0
最高着色模型版本 4.1
PhysX N
集成电视调谐器 N
HDCP Y

内存参数

数据宽度 64 bit
内存时钟速度 400 MHz

其他功能

HDMI Y
Mac兼容性 N

端口 & 界面

接口类型 AGP 8x
VGA(D-SUB)端口数量 1

能量控制

最低系统供电 300 W

设计

冷却方式 Active

另外

双dvi(互应式数字视频) Y
Radeon HD3450, 512MB DDR2, 600MHz, AGP 8x, 64bit 181 million transistors on 55nm fabrication process
AGP 8X interface
64-bit DDR2 memory interface
Ring Bus Memory Controller
- Fully distributed design with 256-bit internal ring bus for memory reads and writes

MicrosoftR DirectXR 10.1 support

- Shader Model 4.1
- 32-bit floating point texture filtering
- Indexed cube map arrays
- Independent blend modes per render target
- Pixel coverage sample masking
- Read/write multi-sample surfaces with shaders
- Gather4 texture fetching

Unified Superscalar Shader Architecture

- 40 stream processing units
- Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
- Common instruction set and texture unit access supported for all types of shaders
Dedicated branch execution units and texture address processors
- 128-bit floating point precision for all operations
- Command processor for reduced CPU overhead
- Shader instruction and constant caches
- Up to 16 texture fetches per clock cycle
- Up to 128 textures per pixel
- Fully associative multi-level texture cache design
- DXTC and 3Dc+ texture compression
- High resolution texture support (up to 8192 x 8192)
- Fully associative texture & Z/stencil cache designs
- Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
- Lossless Z & stencil compression
- 8 render targets (MRTs) with anti-aliasing support
- Physics processing support

Dynamic Geometry Acceleration

- Programmable tessellation unit
- Accelerated geometry shader path for geometry amplification
- Memory read/write cache for improved stream output performance

Anti-aliasing features

- Multi-sample anti-aliasing (2 or 4 samples per pixel)
- Custom Filter Anti-Aliasing (CFAA) for improved quality
- Adaptive super-sampling and multi-sampling
- Temporal anti-aliasing
- Gamma correct
- Super AA (ATI CrossFire? configurations only)
- All anti-aliasing features compatible with HDR rendering

Texture filtering features

- 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
- 128-bit floating point HDR texture filtering
- Bicubic filtering
- sRGB filtering (gamma/degamma)
- Percentage Closer Filtering (PCF)
- Depth & stencil texture (DST) format support
- Shared exponent HDR (RGBE 9:9:9:5) texture format support
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