Ports & interfaces
Interface type |
PCI |
VGA (D-Sub) ports quantity |
1 |
Xpert 2000, 1900 x 1440, 32MB SDRAM, DirectX, OpenGL, PCI
Available white-box versions:\n- 32MB AGP\n- 16MB AGP\n- 8MB AGP with optional Digital Visual Interface (DVI) connector for Digital Flat Panels (OEM availability only)\nThe 3D and DVD Value Leader\n- No other graphics upgrade offers so many features at such a low price\n- Gives PCs 32MB of graphics memory at the price of 16MB\n- Perfect graphics upgrade for Pentium® II 300 MHz (or compatible) systems and up\n- Avoid the pitfall of high graphics costs by adding 32MB and DVD in one solution\n32MB of Graphics Power!\n- Get the graphics horsepower that today's top 3D games crave\n- Up to 32MB of on-board memory delivers incredible 3D visual quality\n- Experience smooth detailed 3D graphics action and rich 3D textures like fog, water depth and lighting\n- More memory also means faster 3D game play with no jerkiness\nHardware DVD Video Playback\n- Built-in hardware DVD technology saves you the hassle and expense of buying a separate MPEG-2/DVD decoder card\n- Process full-frame rate, full-screen MPEG-2 or DVD video\n- Free up a valuable slot in your computer\nATI RAGE 128 PRO 3D and 2D Graphics\n- ATI RAGE 128 PRO graphics technology\n- Maximum 3D resolution of 1920x1440 (16-bit color or 65,000 colors)\n- 32-bit true color (16.7 million colors) 3D graphics up to 1920x1200\n- Advanced 3D features including an 8 million triangles/second setup engine, twin cache architecture, complete alpha blending, video textures, texture lighting and single-pass multi-texturing\n- Power all business applications with 32-bit true color 2D graphics support up to 1600x1200 at 85Hz\nAcceleration of DirectX, Direct3D and OpenGL applications\n- Full acceleration of, and compliance with, Direct3D and OpenGL applications\n- Experience cool effects like Z-based fog for incredible realism with advanced 3D architecture\n- Optimized for DirectX, supporting DirectX features such as multi-texturing, stencil planes and bump mapping.