System requirements
Media types supported |
DVD |
Minimum hard disk space |
10 MB |
Minimum processor |
Intel Pentium 4 |
Minimum RAM |
2048 MB |
Platform |
Linux, Win, Mac |
Mudbox 2013 Commercial New NLM
Autodesk® Mudbox 2013 3D digital sculpting and painting software offers a robust feature set and high-performance environment to help you create highly realistic 3D characters, engaging environments, detailed props, and compelling concept designs in less time. Available for Mac®, Microsoft® Windows®, and Linux® operating systems.
<b>Extreme detail with the new Gigatexel engine</b>
Create massive amounts of detail—in the range of billions of texels—to produce the texture complexity required by today’s high-resolution formats. Efficiently handle exponentially more pixels—with the quality and performance benefits that come with painting in true 3D.
<b>Multipurpose curves</b>
Draw curves in screen space or in 3D space, to augment the painting and sculpting toolsets.
<b>Customizable workspace</b>
Configure the user interface to better accommodate individual workflows and preferences. Includes the new ability to customize the workspace and save and share custom workspaces.
<b>Support for edge hardness, creasing, and smoothing groups</b>
Import and work with models created in Autodesk® Maya® software, Autodesk® 3ds Max® software, Autodesk® Softimage® software and certain other content creation solutions that contain special data controlling the hardness, creasing, and smoothing of particular edges. With Mudbox 2013, this data is interpreted and displayed, helping artists to more accurately detail and paint these surfaces.
<b>Combine bump and normal map detail</b>
Combine painted bump map with extracted normal map detail to produce a single normal map—even in tangent space. Artists can now create relief detail both by sculpting and painting, and combine the results into a single map suitable for use in games engines.
<b>Sculpt and paint tiling detail</b>
More easily paint and sculpt tiled detail to create seamlessly repeating textures and maps that can be used to more efficiently cover large surface areas. You can tile ‘off normal’ detail featuring undercuts and overhangs and extract these as vector displacement maps (VDMs). Artists can work on-target using a live view of the artwork repeating across the surface, helping them make better creative decisions while they paint and sculpt.
<b>Enhanced Photoshop interoperability</b>
Take advantage of a more integrated workflow with Adobe® Photoshop® software, with new support for importing and exporting 16-bit PSD files.
<b>Duplicate and flip models</b>
More easily duplicate objects, and optionally flip them to create mirrored versions. This helps save time when objects are repeated on a model, such as columns on a temple, or a pair of boots on a character. Artists can also flip objects back and forth to get a fresh perspective while working, potentially revealing weaknesses in the design or inspiring new ideas.
<b>Pre-sets for Adjust Colour</b>
More easily manipulate or correct the colours of a paint layer with new pre-sets for Adjust Colour; these enable artists to invert layers, apply inverse gamma correction to photographic sources, extract luminance values from an image, and perform certain other tasks.