For revolutionary gaming at the cutting edge of modern graphics technology, choose the 3D Blaster® 5 FX 5900 - 128MB
For revolutionary gaming at the cutting edge of modern graphics technology, choose the 3D Blaster® 5 FX 5900. Leveraging the maximum from the NVIDIA® GeForce FX™ platform, it processes 338 million vertices/sec. at a fill rate of 3.6 billion texels/sec. The 128MB of 850MHz RAM works with a 256-bit core running at 450MHz, giving this card the power and flexibility to handle any gaming challenge. This ultra-powerful system gets the most from DirectX® 9.0 and AGP 8X, plus other NVIDIA features such as CineFX™ 2.0, for advanced vertex and pixel shading and special effects; Intellisample HCT, the industry's fastest antialiasing solution; and nView multi-display technology.
Unsurpassed output from the GeForce FX platform, for ultimate gaming.
Maximum graphics power ensured by use of 128MB of 850MHz RAM, 400MHz RAMDAC, and a 256-bit core running at 450MHz.
Cinematic results ensured by image processing at 338 million vertices/sec. and a fill rate of 3.6 billion texels/sec. CineFX 2.0 engine ensures faster, smoother gaming performance. UltraShadow Technology handles complex interactions between multiple light sources and objects.
Intellisample HCT offers industry-leading antialiasing for ultra-real visuals with no jagged edges and up to a 50-percent increase in compression efficiency.
NVIDIA nView multi-display technology gives ultimate performance with multiple displays.
Full support for AGP 8X and DirectX 9.0. Integrated TV-out and hardware MPEG-2 decoding.Specifications
128MB Memory
256 bit Graphics Core
256-bit Memory Interface
22.4 GB/sec Memory Bandwidth (GB/sec.)
3.2 billion (texels/sec) Fill Rate
300 million Vertices/sec.
700 MHz Memory Data Rate
400 MHz RAMDACs
Features
400 MHz core
NVIDIA CineFX™ 2.0 engine
NVIDIA nView™ multi-display technology
Intellisample™ HCT (High Compression Technology)
UltraShadow™ Technology
CineFX 2.0 Engine
AGP 8X (also supports 2X & 4X)
NVIDIA Digital Vibrance Control™ 3.0
Supports Microsoft® DirectX® 9.0
128-bit, studio-precision colour· Integrated TV encoder
Hardware MPEG-2 support
64-phase Video Scaler
3D rendering engine
8-pixels per clock rendering engine
128-bit floating point precision graphics pipeline
128-bit floating point, 64-bit floating point and 32-bit integer rendering modes
Up to 16 textures per pixel
Support for sRGB texture format for gamma textures
DirectX and S3TC texture compression