Elsevier How to Cheat in 3ds Max 2010 254pages software manual

Elsevier How to Cheat in 3ds Max 2010 254pages software manual

EAN: 9780240811611
MPN: 978-0-240-81161-1
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Technical details

Written by Michele Bousquet
Optical disc included DVD
Publisher FOCAL PRESS
Genre Graphics/photo imaging software
Number of pages 254 pages

Additionally

Release date 08/2009
How to Cheat in 3ds Max 2010 Get Spectacular Results Fast

By
Michele Bousquet, Michele Bousquet is an Autodesk Certified Trainer who has been using 3ds Max since its first release. She has worked as a Senior Technical Writer for Autodesk and has authored more than 20 books on 3ds Max. Michele is currently the Director of Marketing at TurboSquid.com, the largest online marketplace for stock 3D models in the known universe. TurboSquid and Michele were recently featured on CNN's Anderson Cooper's 360 Blog

Description
Need to get results with 3ds max fast? Why take months to learn every button in 3ds max when you can create great visuals with just a few key tools? Learn to create quick yet stunning special effects, and animated characters with the fastest techniques possible. Need convincing grass, trees, water, shadows? You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done bing-bang with this book. When you need an animated character you can spend days fiddling with polygons, or you can use this book to put it together in minutes and get the entire project done in a day. How to Cheat in 3ds max includes a host of time-saving techniques as well as little-known tools that will make you look like an expert in no time flat. This book is for busy professionals who need to get it done right, but also need it done fast. NEW to this edition will be higher-end cheats (for Intermediate users) geared towards greater realism in images, and game-centered cheats.

The DVD includes scene files and bitmaps used to illustrate the cheats, also music files, organizational samples, and instructional Camtasia movies of Michele showing some of the trickier techniques.


Audience
:
Computer graphic (CG) artists including animators, 3d artists, game designers, motion graphics artists, and broadcast designers, web artists, compositors and visual effects artists working on video and film-based productions. Level: Beginner to Intermediate
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