Technical details
Written by |
Sheri Graner Ray, Michael McShaffry, D Cohen, Sergio Bustamante |
Publisher |
FOCAL PRESS |
Number of pages |
304 pages |
From Business and Budgets to Creativity and Design
Sheri Graner Ray
Michael McShaffry, Member of IGDA and ACM (Association of Computing Machinery). Well-known author (Game Coding Complete) and game developer. Created a kid's activity program called Magnadoodle by Mattel Media. At Glass Eye Entertainment, Mike produced the game Microsoft Casino. Then started his own company called Compulsive Development, to work exclusively with Microsoft on casual casino and card games. Produced three more casual titles for Microsoft until August 2002. Compulsive was acquired by Glass Eye Entertainment to continue work on Glass Eye's growing online casual games business. Currently, Mike is working for BreakAway Games in their Austin Studio. Mike also has credits on these games: Magnadoodle by Mattel Media (1999) Microsoft Casino by Microsoft (2001) Bicycle Casino 2003 by Activision (2003) Bicycle Card 2003 by Activision (2003).
D Cohen, D.S has worked with some of the industry giants in everything from production and design, to marketing and PR, and he has been credited in more than 50 games. He runs the Classic Video Game section of About.com.
Sergio Bustamante, Sergio A. Bustamante II is a 14-year industry veteran currently producing, developing, and designing games for Brash Entertainment. Currently, he is working on three unannounced titles, with some AAA developers, that will hit the store shelves in 2009 - 2010. He has also worked at EA-Tiburon and Treyarch.
Description
Master the secrets behind video game production – from concept to completion – with these comprehensive tips and tricks from two accomplished, working game producers. Discover how to lead a team, communicate effectively, budget, schedule, staff, and design quality next-generation games. Producing Games walks you through every stage of the production process with a focus on the part the producer plays at each phase.
Audience:
Game producers; Aspiring game producers; Titles: Director of Product Development; Executive Producer; Senior Producer; Senior Line Producer; Producer; Line Producer; Associate Producer; Production Assistant.Level: Beginner to Intermediate.