Processor
Processor frequency |
765 MHz |
Graphics processor family |
NVIDIA |
CUDA |
Y |
Maximum analog resolution |
2048 x 1536 pixels |
Maximum digital resolution |
2560 x 1600 pixels |
Stream processors |
128 |
Shader clock |
1912 MHz |
Memory
Graphics adapter memory type |
GDDR3 |
Memory bus |
256 bit |
Memory clock speed |
2200 MHz |
Discrete graphics adapter memory |
1 GB |
Performance
DirectX version |
10 |
OpenGL version |
2.1 |
Shader model version |
4.0 |
PhysX |
Y |
HDCP |
Y |
Other features
HDMI |
Y |
Mac compatibility |
N |
Ports & interfaces
Interface type |
PCI Express 2.0 |
DVI-I ports quantity |
1 |
VGA (D-Sub) ports quantity |
1 |
Additionally
Graphics controller |
GeForce GTS 250 |
Dual-link DVI |
Y |
GV-N250OC-1GI Rev. 2.0 - 1024 MB, 256 bit, GDDR3, PCI Epxress 2.0
SLI Technology
Delivers up to 2X the performance of a single GPU configuration for unparalleled gaming experiences by allowing two graphics cards to run in parallel. The must-have feature for performance PCI Express graphics, SLI dramatically scales performance on 60 top PC games.
RoHS Compliant
As a citizen of the global village, GIGABYTE exert ourselves to be a pioneer in environment care. Give the whole of Earth a promise that our products do not contain any of the restricted substances in concentrations and applications banned by the RoHS Directive, and are capable of being worked on at the higher temperatures required for lead free solder. One Earth and GIGABYTE Cares!
OpenGL 2.1 Optimizations
Ensure top-notch compatibility and performance for all OpenGL 2.1 application.
Shader Model 4.0
Shader Model 40 adds support for indexed temporaries which can be quite useful for certain tasks.Regular direct temporary access is preferable is most cases. One reason is that indexed temporaries are hard to optimize. The shader optimizer may not be able to identify optimizations across indexed accesses that could otherwise have been detected. Furthermore, indexed temporaries tend to increase register pressure a lot. An ordinary shader that contains for instance a few dozen variables will seldom consume a few dozen temporaries in the end but is likely to be optimized down to a handful depending on what the shader does. This is because the shader optimizer can easily track all variables and reuse registers. This is typically not possible for indexed temporaries, thus the register pressure of the shader may increase dramatically. This could be detrimental to performance as it reduces the hardware’s ability to hide latencies.
Microsoft DirectX 10
World's first DirectX 10 GPU with full Shader Model 4.0 support delivers unparalleled levels of graphics realims and film-quality effects.