Processor
| Processor frequency |
750 MHz |
| Graphics adapter RAMDAC |
400 MHz |
| CUDA |
Y |
| Stream processors |
320 |
Memory
| Graphics adapter memory type |
GDDR3 |
| Memory bus |
128 bit |
| Memory clock speed |
1600 MHz |
| Discrete graphics adapter memory |
1 GB |
Performance
| DirectX version |
10.1 |
| OpenGL version |
3.2 |
| Shader model version |
4.1 |
| PhysX |
Y |
| TV tuner integrated |
N |
| HDCP |
Y |
Other features
| HDMI |
Y |
| Mac compatibility |
N |
Ports & interfaces
| Interface type |
AGP 8x |
| HDMI ports quantity |
1 |
| VGA (D-Sub) ports quantity |
1 |
System requirements
| Minimum hard disk space |
1024 MB |
| Minimum RAM |
1024 MB |
Radeon HD4670, 1GB (128bit) DDR3 AGP8x, 1600 MHz, HDMI
"HIS HD 4670 graphics beats GeForce 9600 GSO in high settings!" - Comparsion based on AMD internal testing
Product Advantage
HIS IceQ technology is endorsed as the most efficient cooling technology among the current mainstream graphic cards' series. HIS IceQ can actively draw the air inside your PC case to cool down the card, and blows amounts of hot air out of your case, dramatically decreasing the GPU temperature together with your PC components. HIS IceQ is also UV sensitive, enhancing the gamers' UV light case.
- 1. Efficient transfer of heat outside of computer case
- Cool air is drawn from both sides of the fan and hot air is forced out of the computer case. This ensures effective cooling when there is another card in front blocking the fan inlet.
- 2. Silent and durable fan;
- Significantly reduce noise level and extend service life;
- 3. Isolated heatsinks;
- memory and GPU heatsinks are completely separated, preventing any heat transfer from GPU to memory. Memory heatsink is actively cooled by air stream from main cooler.
CHIPSET FEATURES
- 320 stream processing units;
- 128-bit memory interface;
- 24x custom filter anti-aliasing (CFAA) and high performance anisotropic filtering;
- High-speed 128-bit HDR (High Dynamic Range) rendering;
- Built-in Native HDMI with 7.1 surround sound support;
- Dynamic geometry acceleration;
- Game physics processing capability.