Processor
| Graphics adapter RAMDAC |
350 MHz |
| Graphics processor family |
NVIDIA |
| CUDA |
N |
| Maximum analog resolution |
2048 x 1536 pixels |
Performance
| DirectX version |
9.0 |
| OpenGL version |
1.5 |
| Shader model version |
3.0 |
| PhysX |
N |
| TV tuner integrated |
N |
| HDCP |
N |
Other features
| HDMI |
N |
| Mac compatibility |
N |
Ports & interfaces
| TV-out |
Y |
| Interface type |
AGP 8x |
| VGA (D-Sub) ports quantity |
1 |
Power
| Minimum system power supply |
250 W |
Design
| Form factor |
ATX |
| Cooling type |
Active |
System requirements
| Minimum hard disk space |
100 MB |
| Minimum processor |
Intel Pentium P4 |
Additionally
| Graphics controller |
GeForce FX 5200 |
| Dual-link DVI |
N |
3DForceFX 5200TV, GeForce FX5200, 350MHz 128MB DDR, AGP 8x, D-Sub, S-Video
3DForceFX 5200 video accelerator is nVIDIA GeForceFX 5200 core technology based 128MB DDR memory modules built-in onboard totally. This AGP 8x-bus video accelerator is capable of driving very complex geometry and character animation images on your PC desktop incomparably, with truly genuine filling experience you may anticipate like never before. The particular emphasis of this AGP's ability that is very ease of play all fancy PC games with preferred resolution, unique visual effects, life-like, and these much of realistic graphical improvements must be performed on high-end computers.
The nVIDIA GeForceFX 5200 Graphics Processing Unit (GPU) is 0 .15mil Micron Process Technology, which delivers high performance through faster clock rates. CineFX engine produces gaming effects on par with the hottest motion pictures. Combined with 128-bit studio quality color processing technology, 3D worlds and characters are more real than anything is that's come before. Powered by the CineFX engine, the GeForce FX shifts the focus from simple pixel fill rate to sophisticated pixel shading. To maximized programming choice, the nVIDIA CineFX engine includes the most complete hardware feature implementation for both OpenGL and Microsoft DirectX environments, including total support for the Directx 9.0-vertex and pixel shader specification.