Other features
| HDMI |
N |
| Mac compatibility |
N |
Processor
| Graphics adapter RAMDAC |
400 MHz |
| Graphics processor family |
NVIDIA |
| CUDA |
N |
| Maximum analog resolution |
2048 x 1536 pixels |
| Maximum digital resolution |
1600 x 1200 pixels |
Performance
| DirectX version |
9.0 |
| PhysX |
N |
| TV tuner integrated |
N |
| HDCP |
N |
Ports & interfaces
| TV-out |
Y |
| Interface type |
AGP 8x |
| DVI-I ports quantity |
1 |
| VGA (D-Sub) ports quantity |
1 |
Power
| Minimum system power supply |
250 W |
System requirements
| Minimum hard disk space |
100 MB |
| Minimum processor |
Intel Pentium P4 |
Additionally
| Graphics controller |
Geforce 6200 |
| Dual-link DVI |
N |
NVIDIA Geforce 6200, AGP 8X, 4X, 256MB DDR, 64-bit
- Support for DX 9.0 pixel shader 3.0+
- Support for DX 9.0 Vertex Shader 3.0+
- Complete DirectX support, including DirectX 9.0 or lower
- Full OpenGL 1.5 and lower support
3DForce6200 series video accelerators are based on nVIDIA GeForce® 6200 core technology. 3DForce6200 series feature NVIDIA UltraShadow II technology designed to enhance the performance of shadow-intensive games.
Powered by the proven NVIDIA CineFX 3.0 engine, these advanced GPUs enable unlimited programmability and infinite program length, allowing develops to create new class of advanced visuals and effects. In addition, features such as displacement mapping enable the creation of unique 3D characters and objects, allowing develops to alter a 3D models appearance on an individual vertex basis. Through this technique, developers can create ultra realistic models that fully interact with the unique lighting of a particular environment. In addition, through Shader Model 3.0 and the advanced CineFX 3.0 engine, game develops can create complex lifelike effects like skin, hair and shadows that fool the eye of even the most discriminating game enthusiast.