Performance
| DirectX version |
9.0 |
| OpenGL version |
N |
| Shader model version |
3.0 |
| HDCP |
N |
| TV tuner integrated |
N |
| PhysX |
N |
Ports & interfaces
| Interface type |
PCI |
| VGA (D-Sub) ports quantity |
1 |
| TV-out |
Y |
Memory
| Discrete graphics adapter memory |
0.25 GB |
| Memory bus |
64 bit |
Processor
| Graphics processor family |
NVIDIA |
| CUDA |
N |
| Graphics adapter RAMDAC |
400 MHz |
| Maximum analog resolution |
2048 x 1536 pixels |
Design
| Cooling type |
Passive |
| Form factor |
LP/ATX |
Other features
| Mac compatibility |
N |
| HDMI |
N |
Additionally
| Dual-link DVI |
N |
| Graphics controller |
GeForce 6200 |
Video-348PCI-256TV, Geforce 6200, PCI, 256MB DDR2, 64-bit, VGA D-Sub, S-Video
<b>Key Features</b>
- Support for DX 9.0 pixel shader 3.0+
- Support for DX 9.0 Vertex Shader 3.0+
- High Performance & High Quality 3D Acceleration
Video 338PCI series video accelerators are based on nVIDIA GeForce® 6200 core technology. 3DForce6200 series feature NVIDIA UltraShadow II technology designed to enhance the performance of shadow-intensive games.
Powered by the proven NVIDIA CineFX 3.0 engine, these advanced GPUs enable unlimited programmability and infinite program length, allowing develops to create new class of advanced visuals and effects. In addition, features such as displacement mapping enable the creation of unique 3D characters and objects, allowing develops to alter a 3D models appearance on an individual vertex basis. Through this technique, developers can create ultra realistic models that fully interact with the unique lighting of a particular environment. In addition, through Shader Model 3.0 and the advanced CineFX 3.0 engine, game develops can create complex lifelike effects like skin, hair and shadows that fool the eye of even the most discriminating game enthusiast.