Magix Samplitude Pro 11

Magix Samplitude Pro 11

MPN: 4842984
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Technical specifications

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System requirements

Minimum RAM 512 MB
Minimum processor Intel Pentium 4
Recommended RAM 2048 MB
Minimum hard disk space 500 MB
Recommended hard disk space 5.5 GB

Technical details

Platform PC
The professional complete solution for ambitious musicians and producers, whether at home, during rehearsal, or in the project studio.
Samplitude 11 Pro music software is purely native PC software and therefore independent of proprietary audio hardware. Basically, that means the software works just as well on a laptop as on an audio workstation with dozens of inputs and outputs. Simply pre-produce a song on a laptop and then complete the mixing later using a studio system. Magix Samplitude provides all of the freedom you need to choose your own system. MME, ASIO*, and WDM support all important driver models. In contrast to other digital audio workstations, Samplitude music software enables a complete in-the-box workflow, whereby all steps, from composition recording and sound creation using VST instruments to editing, mixing, and mastering the finished CD, take place within a single program.

999 tracks, complete sound neutrality, object based editing, 64 Aux busses.
5.1 Surround sound (including object Surround).
Vandal - virtual guitar & bass amplifier.
Revolver tracks may be used to replace various takes of a complete track behind defined effects, fades and track settings.

An outstanding strength of the Samplitude and Sequoia music software programs is the absolute sound neutrality featured. Highly developed digital algorithms, absolute phase stability, and continuous application of floating point calculations ensure that the sound maintains its special nuances during even the most intense digital processing. This results in transparency, neutrality, maintenance of transients, and space. Different audio formats from 16-bit to 32-bit floating point and sample rates up to 384 kHz are possible in the same arrangement.

Magix Samplitude 11 Pro also features improvements to workflow and operation suggested by users to make the music production software even more intuitive and easier to customize.

<b>Revolver Tracks</b>
The revolver tracks system is a type of rotation that may be used to replace various takes of a complete track behind the defined effects, fades and track settings. Different compositions of the track may also be produced. Different solos and parts may be easily switched back and forth in context, or exchanged and tested against each other in their effect in the final mix, without making any other changes in the arrangement. You may choose at any time if you would like to add a revolver track as a copy (e.g. for variation of effects or fades),or if you would like to create a new, empty revolver track. The time the respective variation was added to the original track is also displayed. The revolver tracks created can be displayed at any time in the Take Composer in a a clearly laid-out manner.

<b>5.1 Surround</b>
Samplitude Pro offers several possibilities for mixing audio material in various multi-channel formats. All of the channels in the Surround Master may be assigned to any playback device and distributed to the existing Surround busses. But besides tracks, objects may also be routed directly to the Surround master to work via the Surround panorama module. Existing projects within the music software may also be mixed in the Surround format. The approach is quite easy to understand: Each audio track and every object may be assigned via the arranger to a specific position in the Surround panorama and then enriched with presets and effects.

<b>MIDI Machine Control</b>
This function is often referred to as MMC and ensures complete control of DAW's MIDI. Samplitude is able to function as MMC "Slave" or "Master": The program may be controlled remotely by external controllers or mixers with MMC support (= Slave), or an external device of your choice may be controlled by the software (track mute, track solo, play, record, etc.) (= Master), e.g. to actively control external hardware controllers. Of course, synchronization with a second sequencer is possible, e.g. to enable backup recordings. In this case, one of Magix Samplitude's functions as the master to control the second instance of the program - from a single work area.

<b>Docking</b>
Manager, visualization, audio quantization, icon bars, and the time display window may now be coupled/docked with different areas of the music composition project interface, or freely arranged on the screen.

<b>Track Colors</b>
Audio tracks may be colored directly via the track header. These colors are then displayed in the mixer for faster orientation within the project.

<b>New Skins & GUI Adjustments</b>
Magix Samplitude Pro 11 also features and improved interface with two new skins. The darker "Camo" skin and the brighter "Canis" skin are perfect for customizing the program's appearance.

<b>Hybrid Audio Engine</b>
The Hybrid Audio Engine includes a combination of a Low Latency and High Latency Engine. The Low Latency Engine reduces response times when calculating track effects and enables Live Monitoring at lower latencies. The integrated High Latency Engine, on the other hand, brings about more effective system utilization, which allows for the integration of sophisticated object effects, object auxiliaries & surround functions. The Hybrid Audio Engine is based on the ASIO driver system and, thanks to its low input/output delay at the same performance levels, optimizes the system especially when working with software instruments and other plug-ins. The combination of the two operating styles (with latency compensation of course) is also possible. This makes the audio production software perfectly suitable for current requirements of the production process.

<b>Object-oriented Editing</b>
As well as the classic track-related editing options, Magix Samplitude also provides object-level editing. This provides new opportunities for mixing and sound design. The audio material may be split into any number of objects and moved on the track freely. Every object can be edited with fades and effects, e.g. equalizer, timestretching, pitchshifting, or VST plug-ins. Even aux sends are possible at object level. This means that the aux send is only active for this object, making complicated automation unnecessary. The object editor offers real-time access to an object's settings.
All settings at the object level are calculated in real-time during playback; no new files are written to the hard drive. This saves space on the hard drive and allows settings to be changed again at any time. For example, you may discover that individual words from a vocal track require a pitch adjustment, so you could split each word, even every syllable into a single object. Each of these individual objects may be corrected with the real-time pitch correction function or edited in terms of volume and panorama or with fades and crossfades. Every object even features a complete range of effects and inserts for DirectX and VST plug-ins.
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