Packt OGRE 3D 1.7 Beginner's Guide 300pages software manual

Packt OGRE 3D 1.7 Beginner's Guide 300pages software manual

EAN: 9781849512480
MPN: 978-1-84951-248-0
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Technical details

Genre Development software
Publisher Packt
Number of pages 300 pages
Written by Felix Kerger

Additionally

Release date 11.2010
- Easy-to-follow introduction to OGRE 3D
- Create exciting 3D applications using OGRE 3D
- Create your own scenes and monsters, play with the lights and shadows, and learn to use plugins
- Get challenged to be creative and make fun and addictive games on your own
- A hands-on do-it-yourself approach with over 100 examples

Want to make your own 3D applications, simulations, and games?

OGRE 3D, an open source Object-Oriented 3D Graphics Rendering Engine written in C++, which can be utilized to create a variety of 3D applications and is commonly used in game creation, can help you to do so!

OGRE 3D 1.7 Beginner's Guide, based on the latest version 1.7, makes it super easy for you to make your own monsters, spaceship shooters, weapons, enemies, and more!

OGRE 3D 1.7 Beginner's Guide will teach you to develop 3D applications that are exciting and interesting and if used correctly can result in stunning games and simulations. You will start from the very beginning and then work your way up to complex scenes and stunning effects.

In this book you will start with how to download and configure OGRE 3D, then create your first example scene. With the help of this sample scene, you will be introduced to several related topics each of which will be explained through several other examples and by do-it-yourself tasks.

After each example there is a section that explains the theory behind the technique used for deeper understanding. You will also use what you learned in one example in another example and repeat each technique several times while learning new ones at the same time to strengthen the topics learned. Within no time you will master the art of game creation. Imagine how great you will feel when all your friends are playing the great-looking games you've created with OGRE 3D and this book.

A step-by-step guide for beginners, filled with examples and simple do-it-yourself exercises

<b>What you will learn from this book :</b>
- Learn the basics of OGRE 3D
- Understand the scene graph
- Develop 3D scenes with OGRE 3D
- Create complex scenes
- Write your own shaders and add them to scenes
- Add lights and shadows
- Add compositors to 3D scene for post-processing effects
- Learn more about user control and animation
- Extend OGRE 3D with plugins

<b>Who this book is written for</b>
If you have ever wanted to develop 3D applications with OGRE 3D, this example-driven book will enable you to do so. Understanding of C++ is needed to follow the examples in the book.
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