Packt XNA 4.0 Game Development by Example: Beginner's Guide 428pages software manual

Packt XNA 4.0 Game Development by Example: Beginner's Guide 428pages software manual

EAN: 9781849690669
MPN: 978-1-84969-066-9
🚚 Select the country of delivery:
Delivery from:
Germany
Updating price ... 📣 Send Price inquiry Не поставляется
Delivery cost & estimated delivery time:
От
days

Where to buy and prices (Advertising *)

On Top
в наличии
* Alle Preise inkl. der jeweils geltenden gesetzlichen Mehrwertsteuer, ggfs. zzgl. Versandkosten. Alle Angaben ohne Gewähr. Preisänderungen sind in der Zwischenzeit möglich.

Technical specifications

On Top

Technical details

Genre Video game
Publisher Packt
Number of pages 428 pages
Written by Kurt Jaegers

Additionally

Release date 09.2010
XNA 4.0 Game Development by Example: Beginner's Guide - Dive headfirst into game creation with XNA
- Four different styles of games comprising a puzzler, a space shooter, a multi-axis shoot 'em up, and a jump-and-run platformer
- Games that gradually increase in complexity to cover a wide variety of game development techniques
- Focuses entirely on developing games with the free version of XNA
- Packed with many suggestions for expanding your finished game that will make you think critically, technically, and creatively
- Fresh writing filled with many fun examples that introduce you to game programming concepts and implementation with XNA 4.0
- A practical beginner's guide with a fast-paced but friendly and engaging approach towards game development

XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life on Windows, the Xbox 360, the Zune, and the Windows Phone platforms. But before you give life to your creativity with XNA, you need to gain a solid understanding of some game development concepts.

This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It details the creation of four games, all in different styles, from start to finish using the Microsoft XNA Framework, including a puzzler, space shooter, multi-axis shoot-'em-up, and a jump-and-run platform game. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity.

Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.

By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.

A step-by-step tutorial to using Microsoft XNA by creating four different styles of video games.

<b>What you will learn from this book :</b>
- Install the Microsoft XNA Framework and its required tools
- Build XNA Game projects and associated XNA Content projects
- Create a puzzle-style game exploring the concepts of game states, recursion, and 2D animation
- Add sound effects to your game with a "fire-and-forget" sound effects manager
- Create a particle system to generate random explosions
- Implement sound effects, collisions, and particle-based explosions by building a space shooter inside a chaotic asteroid field.
- Implement the A* path-finding algorithm to allow enemies to track down the player
- Generate tile-based maps and path-finding enemy tanks amidst a storm of bullets in a multi-axis shooter
- Combine XNA and Windows Forms to create a map editor for a multi-layered tile map engine
- Run, jump, and squash enemies in a side-scrolling platform using the maps from your editor
- Modify your creations for the Xbox 360 platform and deploy your games to the console

<b>Who this book is written for</b>
If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of C# would be helpful to kick-start your game development, but it's not essential.
Фотографии

    Password recovery
    To recover your password, please enter in the box below your email address with which you have registered:
    The password reset code has been sent to your Email.
    Код уже был отправлен Вам ранее.
    Вы можете ввести его в поле выше, или получить новый код через сек.
    An error has occurred. Please check your e-mail address and try again.
    Ваш новый пароль:

    Name is empty


    Выберите страну доставки

    You have not written a message

    By clicking on the "Send" button, you agree that your data will be used to process your request. Further information and revocation instructions can be found in the data protection declaration.

    Your message has been sent!

    Close

    1
    Catalog
    Cancel Close
    Бренды:
      Выберите бренды
        Show more close
          Area search
          Worldwide
          Категории
            Product