Memory
Graphics adapter memory type |
GDDR3 |
Memory bus |
256 bit |
Memory clock speed |
1400 MHz |
Performance
DirectX version |
9.0 |
OpenGL version |
2.0 |
Shader model version |
3.0 |
PhysX |
N |
TV tuner integrated |
N |
HDCP |
N |
Other features
HDMI |
N |
Mac compatibility |
N |
Ports & interfaces
Interface type |
PCI Express x16 |
VGA (D-Sub) ports quantity |
1 |
X1950, 512 MB GDDR3, 600 MHz, 700 MHz x 2, 256 bit, PCIe, DL-DVI/DL-DVI/TV-Out
Silently Cooder - Arctic Cooling Accelero X2
- Unique Cooling Performance with 6 Heat Pipes
- Fully Crossfire and BTX compatible
- Voltage Converter Cooling
- Patented Vibration Absorption
- Noiseless Fan = 0.4 Sone
Features
- 36 pixel shader processors
- 8 vertex shader processors
- Up to 256-bit 8 channel GDDR3 memory interface
- Native PCI Express® x16 bus interface
- Plug-and-play (native) CrossFire™
Shader Technology
- Support for Microsoft® DirectX® 9.0 programmable vertex and pixel shaders in hardware.
- Shader Model 3.0 vertex and pixel shader support:
- Full speed 32-bit floating point processing
- High dynamic range rendering with floating point blending and anti-aliasing support
- High performance dynamic branching and flow control
- Complete feature set also supported in OpenGL® 2.0
Anti-Aliasing and Anisotropic Filtering
- 2x/4x/6x Anti-Aliasing modes:
- Sparse multi-sample algorithm with gamma correction, programmable sample patterns, and centroid sampling
- Lossless Color Compression (up to 6:1) at all resolutions, up to and including widescreen HDTV
- 2x/4x/8x/16x Anisotropic Filtering modes:
- Improved rendering with higher subpixel precision and LOD computation levels
- High quality 4:1 compression for normal maps and luminance maps
- Works with any single-channel or two-channel data format]
- High quality 4:1 compression for normal maps and luminance maps
- Works with any single-channel or two-channel data format
Ring Bus Memory Controller
- Programmable arbitration logic maximizes memory efficiency, software upgradeable
- New fully associative texture, color, and Z cache design
- Hierarchical Z-Buffer with Early Z Test
- Lossless Z-Buffer Compression (up to 48:1)
- Fast Z-Buffer Clear
- Z Cache optimized for real-time shadow rendering
- Optimized for performance at high display resolutions, up to and including widescreen HDTV