Sapphire 11257-00-20G Radeon RX 460 2GB GDDR5 graphics card

Sapphire 11257-00-20G Radeon RX 460 2GB GDDR5 graphics card

EAN: 4895106280052
MPN: 11257-00-20G
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Delivery from:
Germany
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Where to buy and prices (Advertising *)

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* Alle Preise inkl. der jeweils geltenden gesetzlichen Mehrwertsteuer, ggfs. zzgl. Versandkosten. Alle Angaben ohne Gewähr. Preisänderungen sind in der Zwischenzeit möglich.

Technical specifications

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Processor

Processor frequency 1090 MHz
Graphics processor family AMD
Maximum analog resolution 2560 x 1600 pixels
Maximum digital resolution 3840 x 2160 pixels
Maximum displays per videocard 3
Processor boost clock speed 1210 MHz

Memory

Graphics adapter memory type GDDR5
Memory bus 128 bit
Memory clock speed 1750 MHz
Discrete graphics adapter memory 2 GB

Performance

DirectX version 12.0
OpenGL version 4.5
Shader model version 4.1
PhysX N
OpenCL version 2.0
TV tuner integrated N
Full HD Y

Ports & interfaces

DVI-D ports quantity 1
Interface type PCI Express 3.0
DisplayPorts quantity 1
HDMI ports quantity 1
DisplayPort version 1.4

Power

Minimum system power supply 400 W

Design

Number of slots 2
Form factor ATX
Cooling type Active

Additionally

Graphics controller Radeon RX 460
Dual-link DVI Y
Radeon RX 460, 2GB DDR5, PCI-Experess 3.0, 128-bit AMD XConnect™ Technology
Plug in and game on with AMD XConnect technology.
Now it’s easier than ever to connect and use an external Radeon™ graphics card. With AMD XConnect™ technology, external GPU enclosures configured with Radeon™ Graphics can easily connect and disconnect to a compatible ultrathin notebook or 2-in 1 over Thunderbolt™ 3 at any time, just like a USB flash drive—a first for external GPUs!

Dual-X Cooling
SAPPHIRE's acclaimed Dual-X Cooling is powered by two massive yet silent fans and state-of-the-art radiator design. The new form of our 95mm blades mean greater airflow and superior heatsink coverage at lower noise compared to standard cooling designs.

These feature dual ball bearing fans, which have an 85% longer lifespan than sleeve bearings in our tests.

HDR Ready
High Dynamic Range (HDR) is a state-of-the-art technology for gamers and cinephiles that care deeply about the display quality of their TV or monitor. Modeled after the acuity of human vision, HDR vastly expands the range of colors and contrast ratios that can be shown by compatible displays. HDR-ready games and movies played on an HDR display appear strikingly sharp, colorful, and vivid, with enhanced contrast and sophisticated nuance compared to even the most stunning SDR content.



Virtual Super Resolution
Virtual Super Resolution (VSR) is an AMD feature that is game and engine agnostic to simulate Super-Sampling Anti-Aliasing (SSAA) in games that do not have native SSAA support. VSR can also be used in conjunction with other native in-game anti-aliasing for even more game graphics-setting control. VSR allows games to render at higher resolutions (up to 4K; see the ‘Virtual Super Resolution Support’ table, below) and then rescales them down to a lower native display resolution. Using this, you can get quality that rivals up to 4K, even on a 1080p display while playing your favorite games.



AMD Freesync technology
No stuttering. No tearing. Just gaming.
AMD FreeSync™ technology allows a compatible graphics card and monitor to dynamically change frame rates for the optimum display quality without tearing or stuay.

Industry-Standard Displayport
Freesync uses industry-standard displayport Adaptive-Sync Eliminates screen tearing without all the usual lag and latency

Synchronizes the refresh rate of a compatible monitor to the frame rate of your content, however much it varies
Monitor partners are validating with drivers from AMD now
DirectX® 12


DirectX® 12 is a new, “console-like” graphics API from Microsoft® that empowers game developers with more direct and obvious control of PC hardware. This direct or “explicit” control better exposes the hardware resources of AMD Radeon™ GPUs to yield higher hardware throughput and, ultimately, more performance for users. To put it simply: much more efficient hardware through smarter software! At the discretion of a game developer, this superior efficiency can be spent on higher framerates, lower latency (VR), lower power consumption, better image quality, or some calculated balance of all four. In any scenario, gamers stand to benefit greatly from choosing AMD hardware to run their favorite DirectX® 12 game.

AMD Eyefinity Technology
Multidisplay technology for gaming, productivity and entertainment
We are taking you beyond the boundaries of traditional PC displays. AMD Eyefinity technology expands the traditional limits of desktop computing by multiplying your screen area. With multiple monitors, games become more immersive, workstations become more useful and you become more productive (an average of 42% more productive according to one study).

Take your PC games to the next level of reality and immersion. Most modern games look great on three screens, and only AMD Radeon™ graphics offer you the ability to play across five screens for an eye-popping gaming experience. Other combinations and configurations with up to six screens work too.1 Create your dream display.

AMD Crossfire™
Harness the power of multiple GPUs
AMD CrossFire™ technology is the ultimate multi-GPU performance gaming platform. Unlocking game-dominating power, AMD CrossFire™ harnesses the power of two or more discrete graphics cards working in parallel to dramatically improve gaming performance.1 AMD CrossFire™ technology ready graphics cards fit practically every budget. With the flexibility to combine two, three or four GPUs, AMD CrossFire™ technology is the perfect solution for those who demand extreme performance.

Frame Rate Target Control
Frame Rate Target Control (FRTC) enables users to set a target maximum frame rate when playing an application in full screen mode; the benefit being that FRTC can reduce GPU power consumption (great for games running at frame rates much higher than the display refresh rate) and therefore reduce heat generation and fan speeds/noise on the graphics card.

Frame Rate Target Control caps performance not only in 3D rendered in-game scenes, but also in splash screens, loading screens and menus, where frame rates can often run needlessly into the hundreds of FPS. Users might wish to set a very high cap just to limit wasteful FPS like that seen in menus and such, while still taking advantage of the responsiveness given by FPS well beyond 60.
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