Sapphire Radeon RX 470 4GB

Sapphire Radeon RX 470 4GB

EAN: 4895106279896
MPN: 11256-00-20G
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Germany
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Technical specifications

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Performance

NVIDIA G-SYNC N
DirectX version 12.0
OpenGL version 4.5
NVIDIA 3D LightBoost N
NVIDIA GameWorks VR N
NVIDIA 3D Vision N
NVIDIA 3D Vision 2 N
Shader model version 5.0
PhysX N
OpenCL version 2.0
TV tuner integrated N
Full HD Y
HDCP Y

Processor

Processor frequency 932 MHz
Graphics processor family AMD
CUDA N
Maximum digital resolution 3840 x 2160 pixels
Stream processors 2048
Processor boost clock speed 1216 MHz
FireStream Y

Memory

Graphics adapter memory type GDDR5
Memory bus 256 bit
Memory clock speed 7000 MHz
Discrete graphics adapter memory 4 GB

System requirements

Linux operating systems supported Y

Power

Supplementary power connectors 1x 6-pin
Minimum system power supply 500 W

Ports & interfaces

Interface type PCI Express x16 3.0
DisplayPorts quantity 3
HDMI ports quantity 1
DisplayPort version 1.4

Design

Number of slots 2
Form factor ATX
Cooling type Active

Additionally

Graphics controller Radeon RX 470
Dual-link DVI N
AMD Radeon RX 470, PCI Express x16 3.0, 4GB GDDR5, 256 bits, 3 x DisplayPort, 1 x HDMI Introducing AMD LiquidVR

LiquidVR™ is an AMD initiative dedicated to making VR as comfortable and realistic as possible by creating and maintaining what’s known as “presence” — a state of immersive awareness where situations, objects, or characters within the virtual world seem “real.” Guided by close collaboration with key technology partners in the ecosystem, LiquidVR™ uses AMD’s GPU software and hardware sub-systems to tackle the common issues and pitfalls of achieving presence, such as reducing motion-to-photon latency to less than 10 milliseconds. This is a crucial step in addressing the common discomforts, such as motion sickness, that may occur when you turn your head in a virtual world and it takes even a few milliseconds too long for a new perspective to be shown.

AMD XConnect™ Technology

Plug in and game on with AMD XConnect technology.

Now it’s easier than ever to connect and use an external Radeon™ graphics card. With AMD XConnect™ technology, external GPU enclosures configured with Radeon™ Graphics can easily connect and disconnect to a compatible ultrathin notebook or 2-in 1 over Thunderbolt™ 3 at any time, just like a USB flash drive—a first for external GPUs!

HDR Ready

High Dynamic Range (HDR) is a state-of-the-art technology for gamers and cinephiles that care deeply about the display quality of their TV or monitor. Modeled after the acuity of human vision, HDR vastly expands the range of colors and contrast ratios that can be shown by compatible displays. HDR-ready games and movies played on an HDR display appear strikingly sharp, colorful, and vivid, with enhanced contrast and sophisticated nuance compared to even the most stunning SDR content.

Virtual Super Resolution

Virtual Super Resolution (VSR) is an AMD feature that is game and engine agnostic to simulate Super-Sampling Anti-Aliasing (SSAA) in games that do not have native SSAA support. VSR can also be used in conjunction with other native in-game anti-aliasing for even more game graphics-setting control. VSR allows games to render at higher resolutions (up to 4K; see the ‘Virtual Super Resolution Support’ table, below) and then rescales them down to a lower native display resolution. Using this, you can get quality that rivals up to 4K, even on a 1080p display while playing your favorite games.

AMD Freesync technology

No stuttering. No tearing. Just gaming.

AMD FreeSync™ technology allows a compatible graphics card and monitor to dynamically change frame rates for the optimum display quality without tearing or stuay.

Industry-Standard Displayport

Freesync uses industry-standard displayport Adaptive-Sync Eliminates screen tearing without all the usual lag and latency

- Synchronizes the refresh rate of a compatible monitor to the frame rate of your content, however much it varies
- Monitor partners are validating with drivers from AMD now

DirectX® 12

DirectX® 12 is a new, “console-like” graphics API from Microsoft® that empowers game developers with more direct and obvious control of PC hardware. This direct or “explicit” control better exposes the hardware resources of AMD Radeon™ GPUs to yield higher hardware throughput and, ultimately, more performance for users. To put it simply: much more efficient hardware through smarter software! At the discretion of a game developer, this superior efficiency can be spent on higher framerates, lower latency (VR), lower power consumption, better image quality, or some calculated balance of all four. In any scenario, gamers stand to benefit greatly from choosing AMD hardware to run their favorite DirectX® 12 game.

AMD Eyefinity Technology

Multidisplay technology for gaming, productivity and entertainment

We are taking you beyond the boundaries of traditional PC displays. AMD Eyefinity technology expands the traditional limits of desktop computing by multiplying your screen area. With multiple monitors, games become more immersive, workstations become more useful and you become more productive (an average of 42% more productive according to one study).

Take your PC games to the next level of reality and immersion. Most modern games look great on three screens, and only AMD Radeon™ graphics offer you the ability to play across five screens for an eye-popping gaming experience. Other combinations and configurations with up to six screens work too.1 Create your dream display.

Frame Rate Target Control

Frame Rate Target Control (FRTC) enables users to set a target maximum frame rate when playing an application in full screen mode; the benefit being that FRTC can reduce GPU power consumption (great for games running at frame rates much higher than the display refresh rate) and therefore reduce heat generation and fan speeds/noise on the graphics card.

Frame Rate Target Control caps performance not only in 3D rendered in-game scenes, but also in splash screens, loading screens and menus, where frame rates can often run needlessly into the hundreds of FPS. Users might wish to set a very high cap just to limit wasteful FPS like that seen in menus and such, while still taking advantage of the responsiveness given by FPS well beyond 60.
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