Wiley Game Programming: The L Line, The Express Line to Learning

Wiley Game Programming: The L Line, The Express Line to Learning

EAN: 9780470068229
MPN: 978-0-470-06822-9
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Genre Video game
Number of pages 570
Written by Andy Harris

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Release date 02.2007
Game Programming: The L Line, The Express Line to Learning, February 2007 Get on the fast track to creating computer games


Ever want to develop your own computer game? Learn the practical concepts of object-oriented programming for game design using Python(r) in this easy-to-follow, content-filled guide. Whether you're a student, aspiring game developer, or veteran programmer, you'll gain skills as you progress from station to station in a series of clear-cut tutorials on different styles of games. The last stop will be a finished game program for you to show off. Start your journey today on The Express Line to Learning and see where it takes you!
- Learn the basics of programming and 2D graphics as you go
- Plan programs, write and test code, and manage data
- Create text-based games, racing games, arcade games, and more
- Add sound, set up scorekeeping, and design avatars


Andy Harris is a lecturer in computer science at Indiana University-Purdue University Indianapolis (IUPUI), where he manages the streaming media laboratory and teaches classes in several programming languages. His primary interests are game development, Python, Flash, PHP, Java, Microsoft languages, Perl, JavaScript/AJAX, Web-enabled data applications, virtual reality, and programming on portable devices. He has written books on many of these technologies, including Beginning Flash Game Programming For Dummies.


<b>Table of Contents</b>


Preface.

Chapter 1: Writing Your First Program.

Chapter 2: Working with Data.

Chapter 3: Taking Control.

Chapter 4: Building a Game Foundation.

Chapter 5: Drawing and Events.

Chapter 6: Audio and Basic Sprites.

Chapter 7: Building a Working Game.

Chapter 8: Making Animated Sprites.

Chapter 9: Realistic Movement.

Chapter 10: Building a Game Engine.

Appendix A: The Practice Exam Answers.

Appendix B: GameEngine Documentation.

Appendix C: Distributing Modules and Programs.

Appendix D: Creating Graphics and Sound.

Index.
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